Rules & Scoring

The objective of the game is to reach the highest score possible. A player's score is equal to their HP + the total HP spent on upgrades.

When a player grows large enough, they can choose to upgrade to the next weapon. When a player has upgraded through all the guns, they go up a "level". Every gun grows more powerful as it levels up, but the cost of their next upgrade grows as well.

When a player or asteroid is hit they will eject roughly half of their HP toward the person who shot them. If a player is shot with less than 10 HP they will die and their total score will be ejected as food.

Every shot requires a small amount of HP, which differs from gun to gun.